sixth-generation - definition. What is sixth-generation
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SIXTH VIDEO GAME CONSOLE GENERATION
128-bit Era; Handheld era; Sixth era of gaming; 128-bit era; Sixth generation era; History of video games (Sixth generation era); History of video games (sixth generation era); Sixth generation consoles; 6th generation consoles; Comparison of sixth-generation game consoles; Sixth generation console; Sixth generation console era; 6g era; Video game console (sixth generation); Sixth generation of video games consoles; Sixth generation video game console; Sixth generation video game consoles; History of video game consoles (sixth generation)
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  • An NTSC-U Sega Dreamcast Console and controller with VMU.
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  • Indigo GameCube and controller
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  • The [[Game Boy Advance]] was the best-selling handheld system.
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  • The [[PlayStation 2]] was the best-selling system of the sixth generation, selling over 150 million systems, also making it the best-selling console of all time.
  • Slimline (right) and Original (left) PS2 consoles
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  • Xbox console with "Controller S"
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Sixth generation of video game consoles         
In the history of video games, the sixth-generation era (sometimes called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. Platforms in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox.
Sixth-generation fighter         
  • FCAS]] at the  [[Paris Air Show]] 2019. It depicts the NGF as well as one of its smaller, unmanned ''loyal wingmen''.
  • Interactive 3D model of the NGF mockup
CLASSIFICATION OF JET-POWERED AIRCRAFT DEVELOPED BEYOND THE 2020S
Next Generation Tactical Aircraft; Sixth generation jet fighter; 6th generation jet fighter; Sixth-generation jet fighter; Sixth generation fighter; F-X Program
A sixth-generation fighter is a conceptualized class of jet fighter aircraft design more advanced than the fifth-generation jet fighters that are currently in service and development. Several countries have announced the development of a sixth-generation aircraft program, including the United States, Japan, Russia, the United Kingdom, France and China.
Ford F-Series (sixth generation)         
  • 1976 Ford F600 Custom Cab is use as a fire truck pumper.
  • right-hand drive]]
  • 1978–79 Ford F-100 Custom XLT, with right-hand drive in Australia
  • 1973-1975 Ford F-250 Custom 4x4
  • 1973-1975 F-250 Ranger 4x4.  Note location of "divorced" transfer case below cab.
  • Ford F-100 Ranger XLT
MOTOR VEHICLE
Ford F-Series sixth generation
1973–1979 (Mexico and Venezuela)1974–1980 (Argentina, F-100, F-250, F-600 and F-700)1974–1981 (Argentina, F-350)1973–1979 (Australia)

ويكيبيديا

Sixth generation of video game consoles

In the history of video games, the sixth generation era (sometimes called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. Platforms in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox. This era began on November 27, 1998, with the Japanese release of the Dreamcast, which was joined by the PlayStation 2 on March 4, 2000, the GameCube was later joined in September 14, 2001 and the Xbox on November 15, 2001, respectively. In March 31, 2001, the Dreamcast was among the first to be discontinued. Xbox in 2006, GameCube in 2007 and PlayStation 2 was the last, in January 2013. Meanwhile, the seventh generation of consoles started on November 22, 2005, with the launch of the Xbox 360.

The major innovation of this generation was of full utilization of the internet to allow a fully online gaming experience. While the prior generation had some systems with internet connectivity, such as the Apple Pippin, these had little market penetration and thus had limited success in the area. Services such as Microsoft's Xbox Live became industry standard in this, and future, generations. Another innovation of the Xbox was the first system to utilize an internal hard disk drive to store game data. This caused many improvements to the gaming experience, including the ability to store program data (rather than just save game data) that allowed for faster load times, as well as the ability to download games directly from the internet rather than to purchase physical media such as a disk or cartridge. Soon after its release other systems, like the Sony PlayStation 2, produced peripheral storage devices to allow similar capabilities, and by the next generation internal storage became industry standard.

Bit ratings (i.e. "64-bit" or "32-bit" for the previous generation) for most consoles largely fell by the wayside during this era, with the notable exceptions being promotions for the Dreamcast and PS2 that advertised "128-bit graphics" at the start of the generation. The number of "bits" cited in this way in console names refers to the CPU word size, and had been used by hardware marketing departments as a "show of power" for many years. However, there is little to be gained from increasing the word size much beyond 32 or 64 bits because, once this level is reached, performance depends on more varied factors, such as processor clock speed, bandwidth, and memory size.

The sixth generation of handhelds began with the release of the Bandai's WonderSwan, launched in Japan in 1999. Nintendo maintained its dominant share of the handheld market with the release in 2001 of the Game Boy Advance, which featured many upgrades and new features over the Game Boy. The Game Boy Advance was discontinued in early 2010. The next generation of handheld consoles began in November 2004, with the North American introduction of the Nintendo DS.

The last official Dreamcast games were released in 2002 (North America and Europe) and 2007 (Japan). The last GameCube games were released in 2006 (Japan) and 2007 (North America and Europe). The last Xbox games were released in 2007 (Japan) and 2008 (Europe and North America). Pro Evolution Soccer 2014 was the last game for the PlayStation 2 (in Europe), which was released in November 2013. The last PS2 game, Final Fantasy XI: Rhapsodies of Vana'diel, was released in May 2015, marking the end of this generation.

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